• 摘要: 元宇宙的快速发展对虚拟环境中的沉浸感提出了更高要求,显示系统作为人机交互的重要媒介,其设计优化已成为提升用户体验的关键问题。本文聚焦虚拟现实近眼显示系统中色彩饱和度对沉浸感的影响,构建了六种不同色彩饱和度的虚拟场景,结合交互感知任务、脑电信号采集与主观问卷评价,对沉浸感进行了主客观综合分析。结果表明,色彩饱和度对主观沉浸感具有极高度的显著性影响(p < 0.001),对客观沉浸感评价结果具有高度的显著性影响(p < 0.01);在75%至100%的色彩饱和度范围内,沉浸感随饱和度增加而明显提升。在此基础上,本文进一步构建了融合色彩饱和度与脑电信号的沉浸感客观量化模型,其预测结果与主观评分保持高度一致(r = 0.885)。研究结果可为面向元宇宙的沉浸式显示系统优化设计提供理论依据与实践参考。

       

      Abstract:
      Objective Immersive experience is a core determinant of user engagement and perceptual quality in metaverse-oriented virtual reality systems. Display characteristics play a central role in shaping immersion, as they directly regulate visual information delivery in near-eye environments and mediate the perceptual coupling between users and virtual scenes. In immersive perception research, multiple display dimensions have been incorporated into analytical frameworks, with field of view, resolution, and luminance commonly treated as fundamental parameters due to their direct influence on spatial coverage, visual clarity, and contrast perception. Color saturation, although closely associated with visual vividness, realism, and affective response, is frequently configured as a scene attribute rather than examined as an independent perceptual control variable. As a result, the quantitative relationship between saturation modulation and immersive experience remains insufficiently characterized, particularly under controlled display conditions. This gap limits the perceptually informed optimization of immersive display systems. The objective of this study was therefore to systematically investigate the effect of color saturation on immersive perception in virtual reality display systems and to develop an objective immersion quantification framework that integrates display parameters with neurophysiological responses.
      Methods A controlled experimental paradigm was designed based on a virtual reality near-eye display system to isolate the perceptual effects of color saturation while minimizing confounding visual factors. Six virtual scenes were constructed with identical spatial structure, interaction logic, object arrangement, environmental layout, and motion cues, thereby ensuring that any observed perceptual differences could be attributed primarily to saturation manipulation rather than scene content variation. Color saturation was manipulated at six predefined levels spanning low to high saturation conditions, while all other visual parameters, including luminance, contrast, resolution, and viewing geometry, were held constant throughout the experiment. Participants performed standardized interaction–perception tasks within each scene to maintain consistent cognitive demand, attentional allocation, and sensorimotor engagement across experimental conditions. During task execution, electroencephalogram (EEG) signals were continuously recorded using wearable devices, enabling real-time capture of neural activity associated with immersive perception under naturalistic interaction states. Following each task, participants reported their perceived immersion using structured subjective questionnaires administered immediately after exposure to reduce memory bias. This experimental protocol enabled synchronized acquisition of behavioral context, subjective evaluation, and physiological signals under systematically varied saturation conditions. Statistical analyses were conducted to assess the effects of color saturation on subjective immersion scores and EEG-based objective indicators. On this basis, representative EEG features were extracted and combined with saturation parameters to construct an objective immersion quantification model capable of producing a continuous immersion index across conditions, thereby linking display-level manipulation with perceptual and neurophysiological responses.
      Results and Discussions Data analysis indicated that color saturation exerted an extremely significant influence on subjective immersion scores (p < 0.001) and a highly significant influence on objective immersion evaluation results based on EEG measurements (p < 0.01). Further analysis revealed a clear enhancement effect within the medium-to-high saturation range. Immersion increased significantly as saturation rose from approximately 75% to full saturation, whereas lower saturation conditions were associated with reduced immersion stability and weaker neural engagement. These results suggest that color saturation functions as an effective immersion-enhancing factor when maintained within an appropriate perceptual range, likely by strengthening visual salience, scene vividness, and perceptual presence without inducing sensory overload or discomfort. Importantly, the observed trends were consistent across participants and scene configurations, indicating that the saturation–immersion relationship was not driven by individual preference alone but reflected a more general perceptual mechanism.To bridge subjective experience and physiological measurement, an objective immersion quantification model was constructed by integrating color saturation parameters with EEG-derived features. The predicted immersion scores generated by the model showed high consistency with subjective questionnaire ratings, yielding a correlation coefficient of r = 0.885. This strong correspondence indicates that the proposed model effectively captured essential variations in immersive experience across different saturation conditions. In addition to predictive accuracy, the model offers an interpretable mapping between display-level color modulation and neural response patterns, supporting its use as an analysis tool rather than a black-box predictor. The results further demonstrate the feasibility of employing lightweight EEG signals as a complementary tool for immersion assessment, reducing exclusive reliance on post-experience questionnaires and enabling more continuous and objective evaluation of user experience.
      Conclusions Color saturation is confirmed as a significant and quantifiable display parameter influencing immersive experience in virtual reality systems. Increasing saturation within an appropriate range enhances immersion at both subjective and neurophysiological levels, with particularly strong effects observed in medium-to-high saturation conditions. The integration of saturation parameters with EEG signals enables objective and continuous immersion evaluation, offering a practical pathway toward real-time immersion monitoring in interactive virtual environments. The proposed framework provides methodological support for isolating display-parameter effects and offers actionable guidance for immersive display design and content color tuning in metaverse applications. More broadly, the modeling approach establishes a foundation for adaptive display systems that dynamically adjust visual parameters in response to user perceptual states, thereby contributing to the development of perceptually optimized, user-centered virtual reality experiences.